ECHOES / THIRD PERSON GAME
Echoes is my very first dive into the world of third-person games, after a few creative experiments in virtual reality. This project has been a personal playground — a space where I’ve explored every part of the process myself: from sculpting the island landscape and designing the main character, to building systems like the main menu, mini-map, and movement mechanics through basic scripting.
At its core, Echoes is a calm, atmospheric exploration game. You play as a lone figure who wakes up, disoriented, on an unfamiliar island. With no dialogue, no distractions, and only the environment as your guide, you set out to explore the island’s natural beauty — gradually uncovering subtle clues that lead you toward a mysterious cave, tucked deep within the cliffs.
If you're curious about how it all came together, I’ve put together a Making Of that walks through the entire creative process — from early sketches and world-building to the final in-game systems.
The game is still a work in progress, but I’m excited to share it with you on Steam very soon!
CREDITS :
Unreal Engine : Julien Pietri (Third Hand)